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Altar of Darkness

This diorama is a personal project done to improve my skills in environment modeling for games. The goal was also to work with Blender instead of 3dsMax.

Poly count :
Altar : 6532 triangles / Chalice : 1520 triangles / Candle : 424 triangles / Ground : 576 triangles.

Workflow :
-Basemesh : Blender.
-High-Poly sculpt : Zbrush.
-Retopology/Low-Poly : Zbrush/Blender.
-UV/Baking : Blender.
-Textures : Photoshop.
-Rendering : Marmoset Toolbag.

Marmoset Viewer.

Textures.

Textures.